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PW-tutorial

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Make your own online game! This is really about dropping your graphics into and old freeware 2d online game system (Player Worlds) so no programming required. Big time fun super details in my journal. [http://pw-tutorial.deviantart.com/]
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CURRENTLY IN SIGN UP STAGE ONLY (as of 18 DEC 08) ******** No Programing Required! ********* ******* Send me a note to sign up ******** What: - I'm hosting a class here at dA on making your own game graphics for an old school, online 2d mmorpg game (think SNES style.) On the graphics end we will cover pixel art, ripping graphics, making tile sets, putting it all into the game files and much more. Although we will concentrate on graphics, you will finish with a working online game. Sound cool? Hell yeah! Sound like a lot of work? Frickin-a-right baby but hey, no one will care about you once your dead anyway. And you know you ALWAYS wanted t
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We should focus on creating the graphics instead of ripping them, we could provide a base of the "skeleton" of the character basic sprite and tutorials on how to create the tiles.

Though, i already know how to do that, i can't wait to go on the program part.
I agree. Player Worlds v1.4.2 comes with ripped graphics. I didn't want to spend a lot of time on "how to rip" but realistically, back in the day, most people used those or similar ripped graphics. Creating an entire set of original graphics takes an incredible amount of work. Not that I'm trying to talk anyone out of it, no way. But there's no way I can run this thing for a year while we and draw new graphics. So I will use the PW graphics to demonstrate many general ideas of mapping in this environment, all the while pointing out what works, what doesn't, and some of my personal tricks for taking mapping "1 step beyond" what most people accomplish. Really, its the "1 step beyond" part that I love. Anyone can rip a house from Secret of Mana 2 and stick it in the tile set. Some tricks I learned were using standard tiles in non standard ways, as well as including things like mostly transparent cracks and crevices in your tile set. You can layer them on top of your standard tiles to make 'ruined' buildings, castles, walkways, etc. Layering will allow you to maximize your tile sets usability as well as creating simple animations that really add life to the players game screen.
Once we get into the whole system in depth, we will create a master server where everyone has access to their own game screens to create their own maps. Then we can visit each others work, critique it, and learn from what we see. And by "we" I mean me too! I'm no graphics/mapping God or anything lol. I'm just an experienced fan I guess. :)
I see.
Still, i can't wait to learn how to use the engine.

From what i've gathered of info, is like playing the legend of zelda a link to the past with pimped graphics (optional) and online.
Yes, it's pretty similar. As a matter of fact, I've seen games that actually used ripped tilesets from that Zelda. Now that the Holidays are mostly over, I'm going to finish fleshing out a small set of maps, just sort of a demo. Then I'll send everyone the client so you can log in and see what things are like. I should have it working at least by next weekend.
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